Tank Takeover
Tank Takeover is an arena arcade-style local multiplayer game for two to four players. It was made during the last seven weeks of a Gamelab course. Gamelab was a course where you worked together in a team of programmers, artists and designers to create a game. It had a duration of fourteen weeks, working "at the office" for one day every week.
I was the programming lead in this project, I assigned tasks to the other programmers and ensured they were done in time. We started the project with two programmers, halfway through the semester another team member was assigned to do the programming for the user interface, and at the end of the semester a fourth programmer was brought in to work with us on the gameplay.
In the case of programming work I mostly worked on the tank movement, game controls (in the menus and during gameplay), and implementing the in-game user interface.
Of all games created during that course Tank Takeover was awarded the Best Design and Best Game awards. We decided that we wanted to continue developing Tank Takeover and applied to and were selected to show our game at the INDIGO showing by the Dutch Game Garden at Gamescom 2013.
Pictures & Screenshots
Trailer
Project Details
Project Type | School project | |
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Project Timespan | November 2012 - May 2014 | |
Role | Gameplay Programmer & Programming Lead | |
Tools & Technology | Unity, XInput | |
Current Status | Finished | |
Team members | ||
Team Lead |
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Design Lead |
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Art Lead |
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Thijs Waalen
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Programming Lead |
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Design & Art |
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Design |
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Programming |
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Mark Moes
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Programming |
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Thomas Möhlmann
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Programming |
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Michael Haliwela
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Art |
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Art |
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Serrick Kasmin
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Art |
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Ben Neuteboom
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Art |
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Thomas Schmidt
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Art & Web |