Tank Takeover

Tank Takeover is an arena arcade-style local multiplayer game for two to four players. It was made during the last seven weeks of a Gamelab course. Gamelab was a course where you worked together in a team of programmers, artists and designers to create a game. It had a duration of fourteen weeks, working "at the office" for one day every week.

I was the programming lead in this project, I assigned tasks to the other programmers and ensured they were done in time. We started the project with two programmers, halfway through the semester another team member was assigned to do the programming for the user interface, and at the end of the semester a fourth programmer was brought in to work with us on the gameplay.

In the case of programming work I mostly worked on the tank movement, game controls (in the menus and during gameplay), and implementing the in-game user interface.

Of all games created during that course Tank Takeover was awarded the Best Design and Best Game awards. We decided that we wanted to continue developing Tank Takeover and applied to and were selected to show our game at the INDIGO showing by the Dutch Game Garden at Gamescom 2013.

Pictures & Screenshots

Trailer

Project Details

Project Type School project
Project Timespan November 2012 - May 2014
Role Gameplay Programmer & Programming Lead
Tools & Technology Unity, XInput
Current Status Finished
Team members
Team Lead
Design Lead
Art Lead
Thijs Waalen
Programming Lead
Design & Art
Design
Programming
Mark Moes
Programming
Thomas Möhlmann
Programming
Michael Haliwela
Art
Art
Serrick Kasmin
Art
Ben Neuteboom
Art
Thomas Schmidt
Art & Web